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"2. We should have focused on optimization since day one" The oposite could have been even a bigger mistake, "first impressions persist" but that first impress
by alfonsodev 12y ago
"2. We should have focused on optimization since day one"
The oposite could have been even a bigger mistake, "first impressions persist" but that first impression is much better that no impression at all, very often optimized games don't see the light, ending as that pet project that I'll finish some day.