3 ms·
I was one of those ass hats that made developers work for 12-16 hours at day. You worked 60hrs in a week? Here, have a small bonus to make your SO feel better a
by not_a_boomer 12y ago
I was one of those ass hats that made developers work for 12-16 hours at day. You worked 60hrs in a week? Here, have a small bonus to make your SO feel better about it. Took me 15 years but eventually I realized I was pretty incompetent at judging time to completion (esp. other deveoper’s time). I made other people pay for what was basically my issue.
In my view, few but the principals should work more than 35 hrs to 40 hrs a week except for very short sprints in unusual circumstances. Employers that make you work more have failed to raise enough money, can’t accurately schedule the development process or may simply enjoy causing you pain.
If you want to run at peak strength as a journeyman developer, work 40hrs a week, sleep enough, don’t engage with folks that are hostile and take a month off in the summer (go somewhere totally different from your normal environment)
- imh 12y ago>...except for very short sprints in unusual circumstances. It's worth noting that very short means different things to different people. I hear "crunch time" for anything longer than a few weeks and I cringe. For some people, your "very short" time is a couple days, for others it's two months. That's a huge bone of contention for a lot of people.