3 ms·
I really like the fact that the engine is free for many non-commercial purposes. I think the indie game scene in particular, which often releases their titles
by EvilTrout 17y ago
I really like the fact that the engine is free for many non-commercial purposes.
I think the indie game scene in particular, which often releases their titles for free, can benefit tremendously from having these tools available.
- aw3c2 17y agoThat is new to me, where does it say that?
- eswat 17y agoAll the info is on their Licensing page: http://udk.com/licensing.html http://udk.com/licensing.html As long as you're not using a UDK app to generate revenue, it's free. And don't worry about the bit saying "[you'll need to buy a commercial license to] distribute an application you've created using UDK", it was cleared up by Epic shortly after: http://www.shacknews.com/laryn.x?id=21329409#itemanchor_21329409 http://www.shacknews.com/laryn.x?id=21329409#itemanchor_2132...
- pxlpshr 17y agoYeah no kidding. I believe the UE3 engine costs somewhere around $350k to license. In the past, I don't think you could get non-commercial access to mess around with. That said, this is pretty huge for indie developers. I grew up playing UT99, UT2k*... UT3 was a tragedy on the PC but nevertheless, Unreal Tournament was the reason I got into my first startup. We licensed our tech to Quake Live but yeah... there's a reason we died, Oracle is too expensive for game developers given all the other costs associated to development.
- mindaugas 17y agoWhy did you use Oracle in the first place?
- pxlpshr 17y agoYou're asking the wrong person. I was the creative/mkting director... but also, the startup began in 2005 and died in late 2007-ish. AFAIK, there were not very many scalable solutions for a gaming platform when we first started. But again, I'm not the right person to ask about this. :)
- deleted 17y ago[deleted]