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I don't understand the cross-platform part, isn't F# .Net? Then how is it cross-platform? Also open source, that's nice, but what's the license? Also Microsoft
by m0skit0 12y ago
I don't understand the cross-platform part, isn't F# .Net? Then how is it cross-platform? Also open source, that's nice, but what's the license? Also Microsoft is not very friendly to open source, why would I trust them to keep it this way?
- jackfoxy 12y agoMono today for Linux and Xamarin for Android, iOS, & Mac, and Core .NET http://blogs.msdn.com/b/dotnet/archive/2014/11/12/net-core-is-open-source.aspx http://blogs.msdn.com/b/dotnet/archive/2014/11/12/net-core-i... will soon be a viable choice on the other platforms, and only get better with time. There are builds of the F# language for all these platforms.
- enricosada 12y agoFSharp was one of the first open source microsoft projects year ago about license: https://github.com/Microsoft/visualfsharp/blob/master/License.txt https://github.com/Microsoft/visualfsharp/blob/master/Licens... -> http://www.apache.org/licenses/LICENSE-2.0 http://www.apache.org/licenses/LICENSE-2.0 the open source repo https://github.com/fsharp/fsharp https://github.com/fsharp/fsharp is open source AND accept pull request, the development is done on github, very friendly the .NET too is going opensource, see https://github.com/dotnet/corefx https://github.com/dotnet/corefx (.NET base class libraries) and https://github.com/dotnet/coreclr https://github.com/dotnet/coreclr (.NET virtual machine) and https://github.com/dotnet/roslyn https://github.com/dotnet/roslyn (C#/VB compiler)