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My sci-fi scale projection/evolution of this concept: because the things we do at work aren't intrinsically unenjoyable to begin with, but the way we think abou
by westoncb 12y ago
My sci-fi scale projection/evolution of this concept: because the things we do at work aren't intrinsically unenjoyable to begin with, but the way we think about them has the potential to make them feel that way—slow fusion of games that resemble work and work itself produces games that do work, and the distinction between the two is forgotten, a relic from a cruder era.
Seems possible since the activity in games (for all the examples I can think of) has a pretty strong relation to 'work' activities to begin with: puzzle solving, mastering agility-dependent procedures, military stuff, social finesse, exploring etc. —though typically it's more 'primordial work' (exploring, hunting/gathering), which makes sense since atm we'd be putt off by something that resembled contemporary jobs too much. Dislike of one's work is not pervasive in human cultures/history.
- pmiller2 12y ago>My sci-fi scale projection/evolution of this concept: because the things we do at work aren't intrinsically unenjoyable to begin with, but the way we think about them has the potential to make them feel that way—slow fusion of games that resemble work and work itself produces games that do work, and the distinction between the two is forgotten, a relic from a cruder era. There was an episode of Black Mirror that hinted at this.