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First off: what's an entertainment startup? Do you mean something like games, or something like Vine? Or something like Maker Studios? Like with any startup, y
by andkon 12y ago
First off: what's an entertainment startup? Do you mean something like games, or something like Vine? Or something like Maker Studios?
Like with any startup, you should consider if it's actually a startup: could this get huge? Could this grow and grow and grow? That's what makes a startup a startup: seeking out a business model that makes that sort of growth possible and real.
- alexissantos 12y agoI'd say games (with the definition stretched as widely as possible), and potentially things like Vine. Good point. The problem matters less so long as it can grow.
- andkon 12y agoInteresting. I have a different interest from most people in this stuff, but I like to create stuff that balances range of expression with ease of expression. The key is enabling expression, not just giving a place to passively consume. Good examples include iMovie, and Vine; Instagram and VSCOcam; etc. etc. Basically, it can't just be a one-note app: it has to give you the possibility of discourse, of dialectic. That's what I really like in Vine, actually: this feels like a different app than 6 months ago, because the people on it are growing and changing as artists, and the app allows that. But it limits them to 6 seconds. So yeah, find the balance. That's just the product side of things though. I feel like these startups can be evaluated from an investor's perspective just like any others: they're gonna be highly adopted and growing quickly, or they'll be pretty much dead. Sometimes they'll be dead for a long time until people realize what they can do with it (e.g. Snapchat).