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Programming a Computer for Playing Chess (1949)
- arh68 12y agoThe chief weakness is that the machine will not learn by mistakes. The only way to improve its play is by improving the program. Some thought has been given to designing a program which is self-improving but, although it appears to be possible, the methods thought of so far do not seem to be very practical. I went looking for papers doing any evolutionary programming wrt avoiding mistakes. TD Gammon [1] seems pretty close. It's not a terribly long paper: The only thing which prevents TD-Gammon from genuinely equaling world-class humanplay is that it still makes minor, practically inconsequential technical errors in its endgame play [1] http://www.bkgm.com/articles/tesauro/TDGammonAchievesMasterLevelPlay.pdf http://www.bkgm.com/articles/tesauro/TDGammonAchievesMasterL...