3 ms·
For post-processing, Capcom's MT Framework used geometry shaders to generate primitives in lieu of scattered read-modify-writes to pixels. I'm not sure if the b
by psykotic 12y ago
For post-processing, Capcom's MT Framework used geometry shaders to generate primitives in lieu of scattered read-modify-writes to pixels. I'm not sure if the bang for the buck was there, but the concept was clever enough that it stuck with me.