3 ms·
Ugg! Graphics and GPU compute were split by choice because OpenGL programming is an esoteric art, the only thing that can fix these is simplification - somethin
by frozenport 12y ago
Ugg! Graphics and GPU compute were split by choice because OpenGL programming is an esoteric art, the only thing that can fix these is simplification - something I don't trust Khronos with because of my miserable experience with OpenCL when compared to CUDA.
- greggman 12y agoLet's hope that since they had input from Value, Epic, and other users of the API instead of just producers they are doing a better job then they did with OpenCL.
- wlesieutre 12y agoFrom what I've heard, Vulkan is largely based on Mantle. And while Khronos hasn't released anything unless you're a member of the secret club, you can take a look at Mantle here: http://www.amd.com/en-us/innovations/software-technologies/technologies-gaming/mantle#downloads http://www.amd.com/en-us/innovations/software-technologies/t...