3 ms·
Assasin's Creed mentions of Geometry Shaders being used - (March, 2014, GDC) - https://bartwronski.files.wordpress.com/2014/03/ac4_gdc.pdf https://bartwronski.f
by malkia 12y ago
Assasin's Creed mentions of Geometry Shaders being used - (March, 2014, GDC) - https://bartwronski.files.wordpress.com/2014/03/ac4_gdc.pdf https://bartwronski.files.wordpress.com/2014/03/ac4_gdc.pdf
possibly many others.
EDIT: Here is much more updated version (4 versions actually with much more detailed images/video and more notes) - from the author's web-page - http://bartwronski.com/2014/05/09/digital-dragons-2014-slides/ http://bartwronski.com/2014/05/09/digital-dragons-2014-slide...
oh, and if you are looking for some fun graphics failures :)
http://igetyourfail.blogspot.com/2009/02/behold-power-of-geometry-shaders.html http://igetyourfail.blogspot.com/2009/02/behold-power-of-geo...
- psykotic 12y agoFor post-processing, Capcom's MT Framework used geometry shaders to generate primitives in lieu of scattered read-modify-writes to pixels. I'm not sure if the bang for the buck was there, but the concept was clever enough that it stuck with me.