3 ms·
well i guess it's a question of how you make the game easier... either you make it easier in the virtual world (i.e. in a boxing game the punches come slower th
by nicholasdrake 12y ago
well i guess it's a question of how you make the game easier... either you make it easier in the virtual world (i.e. in a boxing game the punches come slower than a real life boxer would face), or you make it easier in the real world where your actions are enhanced somehow (force of the punch would be an obvious example)
yeah force feedback would be really cool but it's unclear how you manufacture those, it's like 4d cinema,, hasn't really caught on right... developers seem to talk a lot about trying to avoid breaking immersion, and maybe that mean no 'force feedback' is better than bad force feedback. but i don't know. makes me think that it might be an all or nothing problem.