3 ms·
Here's a bunch of shader code and examples for different tone-mapping operators. I really like the Hejl/Burgess-Dawson one as a simple Linear -> sRGRB-ish outpu
by dtf 12y ago
Here's a bunch of shader code and examples for different tone-mapping operators. I really like the Hejl/Burgess-Dawson one as a simple Linear -> sRGRB-ish output function.
http://filmicgames.com/archives/75 http://filmicgames.com/archives/75