4 ms·
>As long as they don't follow the Final Fantasy route - releasing the same game on 10 different platforms Something in the style of Steam's multiple-platforms-
by zyxley 12y ago
>As long as they don't follow the Final Fantasy route - releasing the same game on 10 different platforms
Something in the style of Steam's multiple-platforms-with-one-purchase support would be interesting, though I imagine putting together a system for it that reliably works across both Android and iOS would be unpleasant.
- Pxtl 12y agoI assuem this is for F2P games. How does iOS handle F2P cross-platform games? Can I buy assets on the Android version of a game and have them appear on the iOS version, or does that violate Apple's TOC? If they go traditional pay-up-front, Android/PC has been done by Humble Bundle - they have their own app-downloader-app on Android, and use Steam keys on the PC. If Nintendo targets PC they would probably go webapp since this smartphone-Nintendo thing is likely about Pokemon Shuffle (and possibly other Facebooky games). Webapp makes distribution simple. So they could do Webapp/DS/Wii/Android.
- zeitg3ist 12y ago> I assuem this is for F2P games. How does iOS handle F2P cross-platform games? Can I buy assets on the Android version of a game and have them appear on the iOS version, or does that violate Apple's TOC? Yes, you can. For example, Kindle books you buy on Amazon appear on the iOS app, and Hearthstone packs you buy on Battle.net appear on the iPad app. Apple takes a share of IAPs bought in iOS apps, but that doesn't mean it disallows content bought somewhere else.
- chaosphere2112 12y agoCan you buy kindle books in the app on iOS? I thought Amazon didn't want Apple taking a bite out of their (already low) ebook profits?
- TranquilMarmot 12y agoYou still buy the books through Amazon, and download them from Amazon. Technically they're not an IAP, since with "traditional" IAPs the app store/play store would keep track of what purchases a user has made; with Kindle, Amazon is keeping track of what you buy and they link it to your account so you can access it anywhere.
- mathgeek 12y agoThe main problem here is properly paying your dues on monetization. If Nintendo sells you a $10 IAP on your Android, Apple is going to want its $3 to provide that content on your iPhone.
- oddevan 12y agoIf all purchases are kept track of on Nintendo's server, then Apple only gets $3 on purchases through an iOS device. Purchases elsewhere (Nintendo's website, Android app, etc) wouldn't be subject, but the tradeoff is Nintendo has to track those purchases themselves.
- jarin 12y agoGoogle also takes 30% for purchases, so you're talking about $6.
- oddevan 12y agoNo, just $3 for the Android purchases. Since it was made on another platform, Apple doesn't get a cut.
- mathgeek 12y agoSo you say, but that's not how it would work (or how it works) in the real world.
- oddevan 12y agoI'm confused, could you elaborate? I thought the way it worked is: - User buys game on 3DS, links to their Nintendo account, can play on 3DS, iOS, and Android. Nintendo gets $10. - User buys game on iOS, links to their Nintendo account, can play on 3DS, iOS, and Android. Apple gets $3, Nintendo gets $7 - User buys game on Android, links to their Nintendo account, can play on 3DS, iOS, and Android. Google gets $3, Nintendo gets $7