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Ask HN: Your lead developer got bored. What to do?
Imagine you have a company with 50 people and several development teams. One of the best developers get bored and want to leave a company if there will be no interesting tasks. What you will do in this case? try to retain him somehow? let him go?
- monroepe 12y agoIf you really want to keep him, I would give him free reign on a project he wants to do. It can either be related to the company or not, but let him do a side project for work. It can be either a week or a month or more if you are comfortable. He is probably just burned out. Really I would just try to get to the root of the problem and see what he wants to change and work with him to get there.
- LarryMade2 12y agoAsk him what would be an interesting task s/he would like to work on. Maybe it might be interesting to the company too.
- tablet 12y agoYes, there are some tasks, but they somewhat conflicts with current company goals and he is not sure what will come next (let's say it is clear that for 3-4 months there are some tasks, but then nothing interesting)
- VLM 12y agoAn excruciatingly boring task can be interesting if you mock up or demo or test in a new lang or framework or back end or DB or ... My first scala - play framework project, first toy that tried to do something real, was an excruciatingly mind numbingly boring engineering raw data form entry page (like only the C and R letters of CRUD). Playing with a new framework for a demo/mock up was huge fun. Beware of the danger of the well known business anti-pattern where the "mock up" "demo" magically gets promoted to "production" when things spiral out of control and then things really hit the fan when it breaks or the requirements expand beyond all imagination. "This temporary mock up will be deleted on June 1st" or whatever probably needs to be on every page and in every header.
- davemel37 12y ago"Somewhat conflict with current company goals" Sounds to me like this is a deeper issue around control and management and boring is just the excuse to not work on something s/he doesn't appreciate being "arbitrarily" forced to work on. (Do they understand and agree with the company focus? Understand being the more important word). This also makes me wonder if there is a communication barrier that prevents genuine dialogue. My gut tells me that you probably won't agree with me or change...so it's probably best for both of you to let him/her go.
- gamechangr 12y agoKeep him for sure. Give him some freedom to work on his side projects during working hours. Not only will he appreciate this, but it will send a positive message to the other 50 who are wondering if they will have an interesting career or if they should be passive looking for other opportunities.
- tablet 12y agoSide projects are fine, we had 20% rule for own projects, but put it on hold for 1 year to reach our product goals (product is not growing as fast as it should). So this practice will return soon. It seems he is not ready to wait for several more months though...
- conradk 12y agoYou seem to be saying that the project is not moving forward quickly enough because the developer doesn't work enough. Are you sure the management / communication / teamwork is not the problem ? You may be setting expectations at the level that cannot be reached with your current team and management. Maybe you should set easier targets so that everybody stays motivated after reaching said targets.
- tablet 12y agoProblems are everywhere as in every other company. We have flat hierarchy, no middle management and almost nobody above developers. They do all technical decisions and decide how to implement features. Features are selected by Product board and developers have little influence here.
- legacy2013 12y agoThat might be a core problem right there. There's no developer influence in product meetings? While on the business end there might be a need for a feature, business people are not going to understanding what complexities are involved in a particular feature. What you might think takes a day could take 3 weeks. On the other hand, you may be passing over useful features you think are complex but only take a day. If you trust your developers with as much as you say you do, they should have a voice in your meetings. That may be a way to retain this lead developers interest
- scoj 12y agoI can empathize with this situation. I don't know if 'boredom' is the right word for it, but maybe. I would look at providing more freedom for creativity. If you know the developer well enough, you know it what angle that creativity could take. It could be a new language, it could be new technology challenge, or it could be outside of tech and doing more business/marketing/sales stuff. Dan Pink had a great talk/video where he talks about what people need: Autonomy, Mastery, Purpose. http://www.brainpickings.org/2013/05/09/daniel-pink-drive-rsa-motivation/ http://www.brainpickings.org/2013/05/09/daniel-pink-drive-rs... Try providing more of these things and boredom should go away.
- reacweb 12y agoLet him go. Tell him you would like he come back in one year or two with new ideas.
- perdunov 12y agoHow is it possible to be bored in software development - an area that is a fractal of unsolved problems? The only normal state of a software developer is "too many things to do", otherwise it is a burn out, or a pathological lack of creativity.
- agonzalezro 12y agoWell, there are business constraints that doesn't allow you to investigate those fractal of unsolved problems. Imagine that your work 9 to 5 is creating some CRUD forms, and your company gets payed because you create those forms so, start investigating by your own is not a chance anyhow -> YOU GET BORED and you can not change the situation just by yourself.
- danuker 12y agoAs others have said, you can go 'meta' and create a script that creates those forms. Boom! you're being paid to watch a computer do everything for you.
- sheepmullet 12y agoA lot of more traditional places will fire you for trying to automate a task unless you do it on the sly or can do it quickly within a day or two.
- perdunov 12y agoTrue that, but even if I didn't get to implement my ideas, at least my boss had always been aware of them. There wasn't ever a situation when he'd thought that I was simply 'bored'.
- deleted 12y ago[deleted]
- henrik_w 12y agoThere may not be anything you can do. In order to grow, sometimes it's just time to move on. Learn a new system and language, work with new people etc. Basically I think it's healthy to change jobs once in a while. Personally I have stayed between 5 and 7 years in one place before I felt that it was time to move on (even though those places were all great).
- ianbicking 12y agoIt's unlikely there are no interesting tasks. It's always possible to go meta – to solve the problem of solving problems. If the developer is bored, then there's probably something structural keeping that person from doing that. Figure it out, clear the way, and it might get better.
- pjc50 12y agoLess usual suggestion: it sounds like there's plenty going on. Have him mentor junior developers. Ask him to go and survey the office to find out what people's coding pain points are, then see if he can smooth them over. (This works better if he's older, if he's in his 20s and bored then you should already start looking for his replacement)
- tablet 12y agoWe don't have junior developers :) He doesn't like mentoring as well, just hardcore development :)
- AndrewDucker 12y agoIf you don't have work that needs his skills (and it sounds like that's what keeps him interested) then do you really need him?
- dagw 12y agoLots of developers just like developing. At a place I used to work at, one of the best and most senior developers (15-20 years experience) got promoted to project manager for a major project. It took 3 month before he showed up in his bosses office and basically said "demote me back to a developer, or I quit". All he wanted was an office, a hard problem to tackle and to be left alone.
- Pizzalover 12y agoStripclubs!
- jon-wood 12y agoLooking at your comments here it seems that you're not really that interesting in keeping him. Someone suggested 20% time, your response was to say that it was on hold for a year. Someone else suggested letting him work on something he finds interesting for a while, you say that there are a few things he'd like to do, but they're not 100% aligned with what the company wants to do. Ultimately, you need to decide just how much this person means to you. Do you want their attention 4 days a week, with 1 day being spent on something they find interesting, or do you want them 0 days a week. Either is valid, but you're going to have to choose.
- tablet 12y agoWe just don't want to have special policies for special people. All developers are equal and it will look strange to give 20% free time back for a single developer and hold this for all other developers.
- danreedx86 12y agomaybe you should just give everyone 20% time then? you could compromise, one day every other week?
- icedchai 12y agoThat sounds nice in theory, but they're not all equal. Some are much more productive, knowledgeable, etc. Look at it this way: You can give him 20% time or he'll give you 0%.
- cujo 12y agoAre you going to go through this dilemma for all your developers when they consider jumping ship at various points of their careers? Probably not, so you're already doing something special for this person. Since you seem to be intent on being a robot with regard to personnel decisions, there is only one question to answer: Is your company going to go down the tubes if he/she leaves? If so, do what you can to keep them. If not, cut ties and move on. As an aside, I find it humorous that you're consulting an anonymous online message board for this type of advice. Surely you've handled more difficult problems than this in growing to a 50 person company?
- colept 12y agoAs a developer, the only times I am bored with the work are when there is nothing that I feel I can contribute or there is no sense of ownership in the work. If you are just assigning your developer tasks all the time, as a developer it starts to feel like you're a computer mouse, being dragged from place to place. It's kind of debilitating because there's a lot of potential and developers have some insight on angles for creative direction that may not be taken into consideration. If there's nothing of value we can contribute, there's no heart in the work. Give him some opportunities to pitch some ideas, contribute, or find ways to let the developer be invested in the work. If that is not possible, maybe give him some leeway to do some personal projects or side projects for the company.
- perdunov 12y agoThat's a questionable matter. In every project, there is a little interesting stuff, and the rest is just chores. Even if you're doing your own project, there will be a bunch of boring unpleasant work.
- peri 12y agoSpeaking only for myself, the boring parts of personal/20% work often pay huge dividends when I go back to non-personal work.
- mistaken 12y agoThis. I've just left a company I've worked with for a long time in a lead developer role, because they started saying how to do everything as if my opinion didn't matter at all. There were even cases where I've said that a particular feature is not going to work if I implement it in the way they want and I went ahead to propose an alternative, but the manager just told me to do it that way. 2 weeks later I had to start again when they finally saw that it's not going to work that way and the manager just repeated my proposal and he even had the nerve to say it was his idea...
- Mc_Big_G 12y agoGive him 100% freedom to work on whatever he wants for 3-6 months and re-evaluate.
- tablet 12y agoYes, we decided to do exactly that in the end. We'll see whether it will work out.
- Hominem 12y agoLet him go on good terms. If he stays with the understanding he can do various side projects on company time you are both compromising. You get half a developer and he still has to do tasks he doesn't want to do. This is a recipe for resentment. In my experience, every time someone leaves another person blossoms and steps up. I've seen "irreplaceable" developers come and go, they were all replaced.
- chuhnk 12y agoHow about asking them what they want to do? Ask them what motivates them? What they want to work on? Making assumptions based on what you think or what other people want is a mistake.
- Sealy 12y agoHN: Didn't Java come from bored developers at Sun Microsystems? Also, didn't Google Maps and also Google Mail, come from a bored developers 20% time? In line with other suggestions, if you can afford it, give him free reign to do what he wants with a budget too. It may well be the best thing you ever do if he really is as good as you say he is.
- simonswords82 12y agoThere's a number of ways to compensate your best developer in ways not necessarily money orientated: - Give them flexi-hours. They can come and go as they please so long as either a minimum amount of time is worked or better still they are measured on output and not on time - Give them the opportunity to work on research and development (aka 20% time) - Give them the opportunity to work on problems that your company has. If you have 50 people and several development teams I'm sure there are lots of internal problems this developer could help address - Give your developer people to mentor. S/he might relish the opportunity to help others raise their game to his/her levels of awesomeness If none of that hits the spot, find out what motivates your developer and work out how to align his/her motivations to the output of the work they go on to do. Above average developers are not easy to find. You need to make sure that you've done everything in your power to keep your best developers onboard as replacing them is not easy.
- Mandatum 12y agoFor me personally I like the R&D option, however in smaller teams with timelines it always leads to being scrapped because project X needs to be delivered by Y. A note to employers around this, let the developer choose the project - even if it has to be relate-able to the company in some way. If it's a big company I'd love to go to other areas of the company, meet people in other areas of work and ask them about their work flow, problems they encounter day-to-day and if it's interesting and tech-solvable - build a solution! Or if your devs aren't as "go-get-em" as I appear to be, offer a few examples that you've researched and offer them the opportunity to do the above.
- deleted 12y ago[deleted]
- gesman 12y agoGive/boost his share of a company. Then he'll feel that his role is more important than just do-it-all coder. Alternatively boost his salary. Don't become the next statistical corp where the only way to get raise is to leave.
- infinii 12y agoI couldn't disagree more. Obviously it shouldn't be as drastic as having to leave to get a raise. But paying your employees more does not guarantee they will stay or be extra motivated. https://hbr.org/2013/04/does-money-really-affect-motiv https://hbr.org/2013/04/does-money-really-affect-motiv "Other than its functional exchange value, pay is a psychological symbol, and the meaning of money is largely subjective. For example, there are marked individual differences in people’s tendency to think or worry about money, and different people value money for different reasons (e.g., as a means to power, freedom, security, or love). If companies want to motivate their workforce, they need to understand what their employees really value — and the answer is bound differ for each individual. Research shows that different values are differentially linked to engagement. For example, income goals based on the pursuit of power, narcissism, or overcoming self-doubt are less rewarding and effective than income goals based on the pursuit of security, family support, and leisure time. Perhaps it is time to compensate people not only according to what they know or do, but also for what they want."
- tucaz 12y agoIn my personal experience this kind of boredom means that he wants to play and not to work. I have seen more than 10 or 15 cases of developers who were hired to develop and evolve a product and get "bored" after they learn the new tech that brought them to the company/project and use this as an excuse to not finish the project or keep running the product/company. I'm not saying that keeping working with new tech or new projects is a bad thing, but it is usually a bad thing for companies to keep such people when what they need is someone to help the company grows and move forward. I would suggest you to offer him a position where he could use his intelligence and tech skills to help solve real problems for the company and not only program. A few examples: * Put him in touch with your operational people - If you an e-commerce that ships physical products, let him known and learn how logistics works and what pain points they have * Make him participate in marketing/product growing meetings and let him help bring more money in * Enable him to help other developers or fix major problems in the product - not technical problems by themselves, but real problems that slow down the development If he doesn't want to help maybe he is not a keeper and should be better off doing consultancy/freelancing projects where usually there is not much responsibility once the project is finished. I see great value on being technically safe and capable, but most of the time what is most valuable is people eager to work and make things go forward for the company.
- mrcold 12y ago> I have seen more than 10 or 15 cases of developers who were hired to develop and evolve a product and get "bored" after they learn the new tech that brought them to the company/project My guess is that those developers saw the clusterfuck in your company. And instantly decided "Fuck this bullshit. I don't get paid enough to care.".
- tucaz 12y agoSorry for not mentioning it, but it was in more than one company.
- sheepmullet 12y agoIt's a problem with our industry. Devs want to spend time on activities that enhance their career. Because there is almost no internal career progression this means focusing on transferable skills. Without loyalty, or at the very least aligned incentives, you will never get the most business value out of developers. Early on in my career I was the sole dev looking after a large legacy system. For 4 years I worked really hard and added a lot of business value. I was not rewarded at all; No promotions, minimal pay increases, no respect etc. All the while my tech skills were getting out of alignment with what the industry was paying well for.
- bcg1 12y agoIf you are in such a spot that you had to cancel 20% time already, and this person doesn't get it that it is time to buckle down and get to work, best to let him go before he can do any real damage to your goals. There's more to being a lead developer than just having coding skills and technical knowledge. If he is immature enough that getting bored gets in the way of his work ethic, he has no business being a lead developer at all. On top of that, if in your entire 50 person company there is not even 1 task that interests him, might not be such a good fit in general.
- sheepmullet 12y agoIt sounds like the lead developer has no influence on the overall direction of the product and no influence over any management related decisions. Even worse it sounds like the feature set is being handed down on high by a panel. So the dev is in a dead end role, "forced" to spend his days working on pointless/less important features. It's no surprise that he is bored/frustrated.
- issa 12y agoI'm going to go a step beyond and say that the real problem is that your company is in trouble. You say below that you have suspended 20% time for ONE YEAR until your product is where you want it to be. Going by that alone, it sounds like there are serious problems. A year is a LONG time in development world. If I knew I was going to be working on one product for a year--and clearly that product was having problems, I'd look for another job too.
- natch 12y agoHave you considered letting him have input into what interesting-to-work-on technologies get added to upcoming products? I'm not saying that's the best way to decide what product to make, but you could consider it at least as a source of ideas.
- probablyfiction 12y agoI think your best bet is to part ways with the developer on good terms. The problem you don't seem to see is your company's culture. There have been several good suggestions in this thread (20% time, flexible hours, mentoring, etc), but you haven't been receptive to any of them. You want your developer to stay there, but only on your terms. Your developer is saying that they need an interesting challenge, but you don't have any to give, and you've taken away a significant perk for the good of "the company." That's a big problem, and unless I miss my guess you're going to start losing other developers as well. A company is made up of people, and if your people aren't happy then they are going to go elsewhere.
- this_user 12y agoFind out was his or her long-term goals are and what your developer truly wants. Maybe you can find a way to redefine your developer's role and responsibilities in a a sufficiently interesting fashion. I have personally been in a situation where I quit from a company of similar size because I got bored. First of all, the work wasn't all that challenging on a technical level even though we got to work with the latest bleeding edge technologies. The second reason was a lack of room for career advancement due to a very flat hierarchy. The third reason was a lack of strategic vision for the company itself. Essentially, I was stuck in a dead end position with basically no input on the company's strategy. I did propose some ideas that were later successfully implemented by other companies but ignored or delayed by mine which was highly frustrating. So, in the end, their attempts to retain me (and even re-hire me a year later) failed. I actually liked the team, but the negatives outweighed the positives. When thinking about this episode some years later, an idea came to me. What I really wanted was to have more input, more responsibilities and a way to fix the problems I saw on several levels of the company. What I should have asked for was a transfer to product management or possibly a dual role in PM and development. At the time our product managers were exclusively people with business backgrounds who often had problems understanding the technical details as well as possibilities and limitations. With my technical background I would have been able to help bridge that gap. I would have also had the management access and strategic input that I wanted and would have most likely been a more valuable asset in that position than as a pure developer. But I didn't think of this and neither did they. The bottom line is that sometimes it can make sense to not only think vertically about possible career moves but also horizontally. You may not have a choice when it comes to losing your developer, but said developer may be even more valuable and happier in a new role.
- mrcold 12y agoI was in his shoes and decided to leave. And there were only two things I wanted in order to stay: 1. Skin in the game. Equity, profit sharing, guaranteed monthly bonus based on performance. Doesn't really matter as long as we share. Because if I'm good and work hard, I want to enjoy the results too. A fixed salary is not going to cut it anymore. 2. Freedom over actual implementation and veto power. You may be good at running a company. But I'm great at building things. So when you give me a task, don't tell me how to do it. Yes, we can talk about it and make decisions together. But I must always have the last word. Because, more often than not, I understand things better than everybody else. Including you. If your lead developer does leave, expect a major slowdown, morale decrease and even further resignations. On paper he might look like a replaceable asset. But your development team doesn't see it that way. We're all humans. And relationships matter.
- Mandatum 12y agoI wish I read this years ago when I left a company. Being young and stupid however, I doubt either of these things would've been afforded to me.
- peri 12y agoA corollary to this is to make sure you leave gracefully if you feel you must leave. You may be the lead developer on this project, but you probably have lots of projects ahead of you. I made the mistake early in my career of burning some bridges I shouldn't have over titles. Took a decade or more to realize what I had done.
- stpe 12y agoI've been in a very similar situation myself. Being the lead developer from a very early stage, working with shaping the product and the business itself as well as actually making it happen by coding as well as heading the development team. However, in my case, a larger company group was the sole owner of the company and a significant part of the vision and goal went out the window after launch due to internal politics in the company group. This was demotivating because frankly, a large part of my purpose of getting on board disappeared. So this is one part to ask yourself, in terms of organisation/vision/company goals - has anything changed? In terms of tasks, I'm motivated by actually creating value - shipping things that made sense business wise. During the first 1-2 years this was the case, but when strategy was changed to cut costs (yet again due to internal company group politics of the owner) I felt I didn't really contribute on the level I wanted (e.g. architecting/developing large scale, heavy traffic modern web application versus copy/paste the nth banner network JavaScript code for yet another ad). Also, does the person have a niche in their role they particularly excel in and enjoy? Has it changed? In my case I very much was the bridge between business development and technical development. Getting tech people to understand business value of what to do, and work with business developers to leverage technology. When the company cut down on more or less all development and went into maintenance mode this opportunity kind of disappeared. Another take on this is that people may enjoy and thrive during different phases of a company. In the end I asked myself - in the end of the year, would I feel I've made the most out of it in terms of personal development, experience and pure happiness if I continued with this - or would it be better to leave.
- marktangotango 12y agoThrow money at him/her. If this doesn't work, they need to go, imo.
- ksherlock 12y agoThe problem isn't him, it's you. Do the right thing for everyone and quit.
- logfromblammo 12y agoAs a developer, I see my boredom as a sign of gross mismanagement. I'm not altogether lazy. I can always find something to do on my own that is at least tangentially related to the goals of the company. If nothing else comes to mind, I try to find and retire some technical debt, because there's always some technical debt lurking around somewhere. So when I get bored, it is because I have been forbidden to do things beyond what I have been allowed or ordered to do. It is because I feel that any initiative will be ignored at best, or punished at worst. Boredom is a subset of frustration. If there are any bored developers at your company, you need to take a long, hard look at how you allocate their time. And if the lead is bored--the person who should nominally have the most flexibility and autonomy on the dev team--I guarantee that some people lower on the totem pole already have their resumes out there.
- cwt 12y agoIf you're not completely willing to care about his happiness at the company, please, don't try and retain him half-heartedly. If he's really great then he will find something else.
- floppydisk 12y agoYou have two problems, a personal motivation problem that will eventually affect every employee in your organization at some point, and a corporate problem regarding HR strategy. Standard IANL/HR professional disclaimers, no guarantee these will work in this situation/don't know the people or specifics disclaimers apply TL;DR: 1) Boredom is a sign of little intrinsic motivation to continue working. 2) Simply throwing cash at people isn't enough, in fact, it can be counter productive to think tossing cash is the only solution. 3) People need to feel a sense of autonomy and ownership to value their work. Find ways to grant it. 4) Don't be arbitrary and capricious with your benefits. Simply yanking something is a really good way to breed resentment and cause you to lose even more talent. 5) Consider how you're communicating with your teams. Are you issuing edicts or asking for help solving problems? 6) Think about how you consider developers: Are they valued contributors whom you've hired because they bring something to the table you or others don't, or are they 21st century factory workers who crank out pieces based on edicts from someone else? How you view them subconsciously determines how you treat them and as a result, how they will respond to you. It will also determine the kind of talent you're able to find, hire, and keep long(ish) term. 7) Cultural knowledge and team cohesion matter, you can't simply put a $$$ on it. High profile developers leaving because of semi-public conflict with the company will have a ripple effect and you will probably lose several more lower rung developers who look up to the lead guy because of it. People matter and don't always act simply because $$$ are on the table. ============================================================ Boredom is a sign of lack of motivation and purpose. The individual in question does not see their interests and corporate interests being aligned and thus has little intrinsic motivation to continue working beyond the bare minimum. As your lead developer, this should worry you significantly because their attitude will trickle down to the rest of the development team. Simply firing them sends the message dissent in the ranks isn't tolerated and people who don't keep with the party line get canned, it's a fast way to lose talent and the fallout won't be insignificant. In one of your comments you argued that all great developers need is a high salary, that's patently false--as the comments here indicate. In psychology speak, this is what's happening. Only providing a high salary--and removing things like 20% time--are creating an environment where the only motivation to do work is extrinsic (the paycheck) and the loss of autonomy (no say in features/implementation/direction) means employees start believing they are losing their locus of control over even small things. Over time, this erodes their intrinsic motivation and interest in doing the work because they perceive the company views them simply as drones who do nothing except what the people "in the know" say. Is this correctable? The answer is yes, providing the company makes some substantial effort to address matters both immediately and long term for all the developers. First, simply throwing cash and trying to extrinsically motivate people to like things isn't enough, if you want truly excited workers you need to work on aligning corporate and personal objectives. You do this by giving them a sense of autonomy and control where they feel they have a say in how things are going and get some skin in the game. You can start simply enough by soliciting your lead developer's feedback and getting them involved in production meetings where feature sets are being decided. Lean on their expertise and seriously consider what they say and solicit their suggestions for features or improvements. Second, consider setting higher level objectives for development and letting developers/designers come up with the plan to meet them. You still get your business objectives accomplished, but the developers and designers feel like they're contributing something more substantial than punching someone else's schedule. Third, come up with a way to reward service and talent that allows people to explore and get a sense of autonomy. Many have mentioned 20% time where the developer works on other projects. that's one aspect. The other might be to ask the developer to undertake a solo R&D project where they flesh out a new system the business has been planning on or version 2.0 of the product. Anything that gives them a sense of autonomy and ownership. It'll go a long ways toward helping cure the problem. Perhaps also create a sabbatical program. After 1 year of "work", employees get a month of R&D time to explore new technologies and projects on the company dime after they reach "lead" rank or something like that. There's a reward for longevity and experience. Corporately, what the heck are you doing? Simply throwing cash at people doesn't get them to stay for the long term. They need to buy into a vision and believe you want them to succeed. It's a reciprocal relationship. The few comments you've posted in some of the comment threads here leads me to think--and I freely admit I could be wrong--you see developers more as Pavlovian conditioned cogs who exist fulfill some greater business destiny and happen to reside in human form rather than people capable of contributing to the organization. For instance, yanking things away because "business objectives aren't being met" (paraphrase). Hiring someone with the promise of benefit X (20% time in this case) and then yanking it will lead to resentment and boredom. If your lead developer is saying he's bored, it's a guarantee others are thinking it but not saying it out loud or voting with their feet--yet. Promising to reinstate the benefit, possibly maybe at some near future point, only makes thing worse because it makes you look arbitrary and capricious as well as reactive. You took it away, might reinstate it, and might yank it again in the future. If you're doing it with 20% time, what else might you do it with? In light of this, my question is how did you communicate with developers about the 20% time and how are you communicating with them now? Did you talk to them and say "guys, we have a problem we need to solve together. We need to up product performance by X and right now we're at Y. Y'all are in the trenches and building this thing, how can we work together to get there?" Or did the conversation go "Guys, product performance is at Y and we need to get to X. Blah blah blah sacrifice for the team blah blah blah, cutting 20% time to free up more time to focus on product blah blah blah together we can achieve this. End Transmission."? The reason is that perceptions matter. One method of communicating tells the development team you view them as a stakeholder who has insights you do not and might have solutions to the problem you hadn't thought of. "Geeze boss, we're blowing a lot of man hours on a couple cosmetic features not related to the current problem. If we suspend that work, we can reorient the teams like so, get so many more people involved and chunk up the workload more efficiently." Then you can have a dialogue about the importance of the features, business objectives and such so that everyone reaches happy conclusion. Conversely, sending the message about pulling benefits--that were probably advertised when you hired--sends the message you see the developers as a machine you reward or punish for effort and nothing more. Over time, this mentality results in people being ground down and believing they aren't valued. As soon as they reach that realization they'll quit and move somewhere else meaning you'll have major turn over in your development department and lose a massive amount of corporate knowledge in the process. Edit: Formatting
- DwayneSamuels 12y agoHow is this affecting team morale?