2 ms·
I'm not a very experienced OCaml developer but after several iterations on a simple game engine in OCaml I found that there were a few places I could significan
by djur 12y ago
I'm not a very experienced OCaml developer but after several iterations on a simple game engine in OCaml I found that there were a few places I could significantly reduce boilerplate by using objects. Entities in a game frequently need to carry around their own internal state.