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Right now everyone's developing against the Oculus Rift, which has a short enough tether that it's most definitely not a "walk around the room" experience. Som
by MaulingMonkey 12y ago
Right now everyone's developing against the Oculus Rift, which has a short enough tether that it's most definitely not a "walk around the room" experience. Some devs might be playing around with extension cables, but I think most of them aren't going to assume the end user is going to do the same (it's "not supported" and not without problems.) I'm pretty sure I've read Oculus docs outright discouraging standing experiences - safety concerns and the like, saying they're not currently interested in accepting them, at least insisting on a reasonable sitting experience.
Even if Oculus Rift weren't the early mover here, I think a lot of games will be targeting the "lowest common denominator". They might support physically standing up and walking around in a room, or using 3d controllers, but they'll also support sitting down with a traditional keyboard+mouse setup.
Eventually, we'll see games that assume a standing experience - like the existing games based on the Kinect, Wii balance pad, etc. - but I don't see them being the majority anytime soon (and a number of those can probably be sanely adapted not to require it as well.)