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Thanks for your input. I'm a contractor and i've been asked to implement a system for which dynamic mesh subdivision seems like the best solution.. additionally
by irascible 12y ago
Thanks for your input. I'm a contractor and i've been asked to implement a system for which dynamic mesh subdivision seems like the best solution.. additionally i'd like to subdivide only small regions of the target mesh. I'm wondering if I should raise the question of this patent with my employer... the patent does seem overly broad... just wondering what to do from an ethical/professional standpoint..
There are lots of apps out there that do various forms of this.. dx11 has hardware implementations of it.. but if I implement a software version that implements a simple midpoint subdivision/smoothing, where I smooth the midpoint vertex by some amount based on neighboring edges.. seems to get close to some of the language in that patent.. I'll probably mention it to my employer just in case.
- ThrustVectoring 12y agoI am not a lawyer, and I may not remember this correctly. I believe that it helps your case if you aren't officially "aware" of the patent when you do your work.
- rasz_pl 12y agoIts a myth. In reality NOTHING helps your case, you lose the moment someone sues and forces you to spend up to $500K on legal defence.