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I'm torn about whether to agree with you. On the one hand, I absolutely see your point. On the other hand, having played around with two iterations of Oculus' V
by nhaehnle 12y ago
I'm torn about whether to agree with you. On the one hand, I absolutely see your point. On the other hand, having played around with two iterations of Oculus' VR headset, I absolutely understand where this direction is coming from: VR can be absolutely disorienting if there is in-VR motion that is unrelated to your physical motion. I've tried playing TF2, for example, and I couldn't stand it for very long. I imagine that I could get accustomed to a slower, single-player FPS eventually, but it would take some time.
The people who are currently most visibly developing and pushing VR are careful about it because they don't want VR to get bad press from people getting sick, and I totally respect that.
I do believe that there is hope that if/when VR becomes more widespread and socially accepted, developers will start pushing the boundaries over time, and we'll get the kind of VR that you're wishing for.
- Lewton 12y agoDid you play Ocean Rift (a game where you're moving around as if you're swimming)? Any mech games (sitting in a chair in game really alleviates the problem)? Uncharted Territory (you move around, while being inside a space suit)? These experiences completely solved motion sickness for me. And I seem to be very prone to it in the rift. It's a shame so many developers seem to ignore the fact that their games make people sick