4 ms·
yeah the problem is you want to somehow augment physical actions. no game is going to take off if all you do is move around at walking speed.. as palmer luckey
by nicholasdrake 12y ago
yeah the problem is you want to somehow augment physical actions. no game is going to take off if all you do is move around at walking speed..
as palmer luckey has said a guy playing COD is not actually capable of doing all the stuff a real marine does, so then the question is how far do you take it?? like if i'm playing an nba game it seems fairly plausible that my 1 foot vertical could become a 3 foot vertical, or that my poor mechanics shooting a basketball where in real life i only sink the 3 pointer 10% of the time, when i'm playing as stephen curry the game interprets as 50% of the time..
i think one of the problems is that what makes video games so compelling and addictive is that they are an order of magnitude easier to get really good at then real life... e.g. sword fighting in a game versus sword fighting in real life.. if games become too realistic in their mechanics e.g. i actually have to master good footwork and how to swing a sword properly the game because too difficult
- RealityVoid 12y agoSelf-adjustable difficulty. You might get some slack, that slowly fades away and you get closer and closer to the real thing. I believe it is doable with certain aspects.
- on_and_off 12y agoI would love to play such a 1:1 movement rendering game. I am not going to swordfight people in real life (well, I don't think I will) but I would love to play to a simulation of such a fight. Force feedback is a tremendous challenge for such a thing though. Other activities I would love to have VR for : wingsuits, photorealistic freefall from space, parkour, gun fights, reckless driving ... Yes, I would get destroyed at many of these activities when playing against professionals but I am not a professional player able to play dozen of hours each day so I don't see that argument as that much of a problem. Furthermore, most people seem to favor offline play where the difficulty is up to the developer. It can even be tuned in real time (cf Max Payne) but I don't think it is a great idea. I replayed to Half-Life 1&2 recently, I have got the feeling that this game would be 10 times more fun with a VR experience : crawl through vent and glimpse across a corner gun first, slalom with the airboat.. The technology is far from being there, but I am already sold. The list is pretty much endless.
- nicholasdrake 12y agowell i guess it's a question of how you make the game easier... either you make it easier in the virtual world (i.e. in a boxing game the punches come slower than a real life boxer would face), or you make it easier in the real world where your actions are enhanced somehow (force of the punch would be an obvious example) yeah force feedback would be really cool but it's unclear how you manufacture those, it's like 4d cinema,, hasn't really caught on right... developers seem to talk a lot about trying to avoid breaking immersion, and maybe that mean no 'force feedback' is better than bad force feedback. but i don't know. makes me think that it might be an all or nothing problem.