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I think it's running that opens up a lot of possibilities. That's really not possible in the vast majority of spaces, especially with a headset. Maybe I'm over
by bglazer 12y ago
I think it's running that opens up a lot of possibilities. That's really not possible in the vast majority of spaces, especially with a headset.
Maybe I'm overestimating the amount of physical effort people are willing to take for video games, but there's some precedent with Dance Dance Revolution for example.
- jay_kyburz 12y agoNo, I think you are right. You can't play Counter Strike or Team Fortress and casually walk around the map. If you're making a dash for the flag you need to run. Also, walls.
- deleted 12y ago[deleted]
- prawn 12y agoNot sure how we're going to mimic that without force-feedback bodysuits or wiring directly to perception through our brains. e.g., make me convinced that I am walking or falling or climbing a wall.
- acous 12y agoIt's already established that traditional FPS games don't translate well to VR (it's even mentioned in the article). VR is a relatively unexplored medium and it comes with new constraints as well as new possibilities. Long range locomotion is one restriction that doesn't seem easily solvable.