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FWIW, In the games industry it's fairly common practice to totally ignore anything a potential programmer made in a game jam (unless they carried it on afterwar
by yoklov 12y ago
FWIW, In the games industry it's fairly common practice to totally ignore anything a potential programmer made in a game jam (unless they carried it on afterwards).
Feels somewhat equivalent, even though it's probably for different reasons.
- kevinwang 12y agoWhy is it that it's common practice to ignore anything made in a game jam?
- ryanthejuggler 12y agoConsidering "he lacked the attention span" in GolfyMcG's comment, it shows the dev can create, but doesn't demonstrate any long-term follow-through or team dynamics.
- yoklov 12y agoWhat ryanthejuggler said is true (and mainly why even impressive ones aren't worth much), but mainly because game jam projects are usually unimpressive and made of gluing a bunch of things together. Totally ignore is probably stronger than I mean, I take a look, but I don't think it's ever strongly effected my decision. I also can't speak for the entire industry, this is just what I've seen where I've worked.