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We just released our second game in Haxe on iOS a few weeks ago and we're releasing the Android version in another 6 weeks. It's a Unity client with haxe-genera
by jdk 12y ago
We just released our second game in Haxe on iOS a few weeks ago and we're releasing the Android version in another 6 weeks. It's a Unity client with haxe-generated C# code and then javascript and node on the server. There have definitely been a bunch of hiccups and hitches along the way, but it's been pretty good overall.
https://itunes.apple.com/us/app/world-zombination/id680624697?mt=8 https://itunes.apple.com/us/app/world-zombination/id68062469...
- w-ll 12y agoI've been following your dev videos on Youtube. It's funny to think I listen to y'all while working on my own games.
- jdk 12y agoCheers! It's funnier still to hear that anyone watches those. :)
- drawkbox 12y agoIs it running on IL2CPP Unity? Noticed that it is after Feb 1st and a new game. Great looking game and near perfection on gameplay, idea, brand, art, assets, ui, icon etc. Flawless victory.
- jdk 12y agoThanks! We had actually soft-launched before the cut-off, so we slipped in before that requirement got put in place. That said, we did just get it working with IL2CPP last week which was a few days of work for one engineer. More hiccups encountered but nothing show-stopping (though mostly in dealing with Unity's peculiarities than anything else).