4 ms·
I always felt the absurdly easy methods of dying at the beginning of the games was useful for getting new users into the mindset of taking time to explore every
by diggum 12y ago
I always felt the absurdly easy methods of dying at the beginning of the games was useful for getting new users into the mindset of taking time to explore everywhere rather than just trying to sprint through the screens. It was early enough where you didn't lose all sorts of progress, but being forced to rewatch the intros and navigate the initial screens each time was a small enough punishment that you'd start to play the game more seriously to avoid that.