4 ms·
Regardless of the value of his opinion, I tend to agree : for the vast majority of games (where it is applicable, eg sport games do not count), I have found the
by on_and_off 12y ago
Regardless of the value of his opinion, I tend to agree : for the vast majority of games (where it is applicable, eg sport games do not count), I have found the stories extremely weak. The same power trip story is copy pasted to many games, especially AAA ones.
It is obviously subjective but I also feel a tendency to stay away from complicated plots, Deus Ex is one of my favorite games but I have hated Human Revolution. The plot is extremely predictable from its beginning to its end, it felt like a collection of the most popular cyberpunk tropes. I loved the fact that I could not trust anyone in DE, especially in some chapters (like Hong Kong) where it is up to you to travel in the open world in order to discover who is playing you (pretty much everyone, at different levels). In HR, that feeling is entirely gone, replaced with a paper thin conspiracy.
I am not sure he is entirely right though. Great storytelling has always been difficult. It is unfair to compare the average 2015 game to Monkey Island 1+2.
There were also some mediocre stories back in Sierra days, we have just forgotten most of these and mostly remember a couple of gems.