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I miss Sierra games because it was clear they were made by auteurs. Whether Al Lowe, Roberta Williams, or Jane Jensen it was clear the game came from a singular
by cloudform 12y ago
I miss Sierra games because it was clear they were made by auteurs. Whether Al Lowe, Roberta Williams, or Jane Jensen it was clear the game came from a singular voice.
All my favorite games nowadays embody this and are mostly indies from a small team like Fez, Braid, and Gone Home.
With more money spent on the big games and more people Required for AAA projects as technology leads to increased production costs , I think they'll always be a niche for auteurs on low budget games. In fact since it is easier to distribute, we see more nowadays. Maybe one day we'll see AAA titles directed with an auteur voice, but if Hollywood is any indication that isn't likely. That's the big loss.
- babuskov 12y agoI was inspired by Braid, Fez and Limbo to create a puzzle platformer myself because I really enjoyed playing such games and there aren't many challenging games of that type around. I started developing about 5 months ago, learned how to draw pixel graphics in the process, and will have a free playable demo (about 2hrs of gameplay) out in a couple of days. If you're interested, watch my twitter profile and/or blog, where I'll announce when it's ready.