3 ms·
> Part of the goal is simply to stop hiding what's actually going on in the software from game programmers. Debugging drivers has never been possible for us, wh
by ggchappell 12y ago
> Part of the goal is simply to stop hiding what's actually going on in the software from game programmers. Debugging drivers has never been possible for us, which meant a lot of poking and prodding and experimenting to figure out exactly what it is that is making the render pipeline of a game slow.
This is really sad. Imagine if someone were pushing a new file API with the justification that storage-device drivers were full of bugs.
I get a similar feeling whenever I read one of those "CSS trick that works on all browsers!" articles. Yes, it's nice that you can build a thing of beauty on top of broken abstractions, but ....