4 ms·
DX11 already had a way better multithreading story than current-gen OpenGL (at present you can't even reliably do your swapbuffers on another thread - I was tol
by kevingadd 12y ago
DX11 already had a way better multithreading story than current-gen OpenGL (at present you can't even reliably do your swapbuffers on another thread - I was told this by a driver developer from one of the vendors about a year ago.)
It's possible Khronos will leapfrog DX12 with Vulkan in regards to threading but I find it highly unlikely. We'll know when one of the two actually publishes documentation (likely not soon, based on how long it took for Mantle to become available to the public)