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This is interesting, it's good to hear the opinion of somebody who's actually programmed against the APIs. I think the increase in exposed complexity is probabl
by vcarl 12y ago
This is interesting, it's good to hear the opinion of somebody who's actually programmed against the APIs. I think the increase in exposed complexity is probably a good thing. The AAA studios have proved that they're able and willing to throw engineering resources at tough problems, so actually allowing them to directly interact with a lower level of code is probably a good thing.
I'm sure there's a counterargument that it raises the bar for indie game devs, but when's the last time an indie game directly programmed against DirectX or OpenGL (barring webGL)? This should let engine developers better use their development time.
- yoklov 12y ago> when's the last time an indie game directly programmed against DirectX or OpenGL (barring webGL)? I don't work in indie, but my understanding is that this is still pretty common, especially for games with any budget at all.
- outworlder 12y agoMinecraft? Most indie games can happily use Unity or whatever, but there are cases where they are not suitable.