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If you'd like to share I'd love to hear how you approach solving sync issues with multiplayer time sensitive games. Starcraft/Warcraft RTS games seem to force
by nosuchthing 12y ago
If you'd like to share I'd love to hear how you approach solving sync issues with multiplayer time sensitive games.
Starcraft/Warcraft RTS games seem to force every client in the same "room" to slow down if other clients report back bad/slow sync clocks, FPS games like CS/HL engine based will penalize single clients if they lag, and the worst I've seen was a mobile game by SNK which seems to rely on and give too much information to the client which has resulted in many users abusing such protocols.
- stcredzero 12y agoI may do that in coming weeks if my current experiments work out.