3 ms·
Here's a blog post by David Lenaerts about Deferred Subsurface Scattering using Compute Shaders for generating realistic skin : http://www.derschmale.com/2014/
by sakri 12y ago
Here's a blog post by David Lenaerts about Deferred Subsurface Scattering using Compute Shaders for generating realistic skin :
http://www.derschmale.com/2014/06/02/deferred-subsurface-scattering-using-compute-shaders/ http://www.derschmale.com/2014/06/02/deferred-subsurface-sca...