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When designing any system that involves people, it's vital to see what behaviours optimise your rewards. Usually there is some general process / overall plan yo
by IanCal 12y ago
When designing any system that involves people, it's vital to see what behaviours optimise your rewards. Usually there is some general process / overall plan you're supposed to follow:
Follow the plan | Don't follow the plan
Things go well | reward | unknown
Things go badly | no punishment | punishment
That is a setup which encourages people to follow the plan even if they think it's not the best one.
Something else which makes this quite difficult is that you never know what would have happened if you'd jumped columns.