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It looks that they are losing $2,054,794 per hour of downtime [1]. [1] http://www.dailymail.co.uk/sciencetech/article-2989656/Apple-s-iTunes-App-Store-Users-un
by B-Scan 12y ago
It looks that they are losing $2,054,794 per hour of downtime [1].
[1] http://www.dailymail.co.uk/sciencetech/article-2989656/Apple-s-iTunes-App-Store-Users-unable-download-songs-apps.html http://www.dailymail.co.uk/sciencetech/article-2989656/Apple...
- etse 12y agoOver 3M USD then?
- FireBeyond 12y agoI noticed this issue early this morning (late last night), about 0130 EDT, so as of now, 10.5 hours...
- chrisBob 12y agoI am willing to wager that the average sales is not uniform over the day/week. Now we are getting towards a full day, but I would hardly count the hours from 0130 to 0500 as downtime for lost sales.
- antaviana 12y agoUnless you live in another time zone. In Europe it has been nearly all waking hours (unless you work in a night shift).
- mikeash 12y agoThat assumes that failed sales during an outage are lost forever, not merely delayed. I've heard from various third-party developers that store downtimes (of reasonable lengths) tend to be followed by corresponding sales spikes, so that ultimately nothing is lost. I have no idea if that applies here, but it's reasonable to think it would at least partially.
- antaviana 12y agoI'd say that a sizeable part of App Store sales or downloads are impulsive purchases: i.e. you think you need something or are in the mood of playing some game and you can't resist hitting the button. If you can't make that impulsive purchase now, you tend to forget about it until you are in the right mood again. My take is that a very high amount of sales has been lost, not deferred.