4 ms·
Yeah, it is hard to do properly. Been looking into several different methods and implementations, and this is the one I went with on my project (missing from th
by inDigiNeous 12y ago
Yeah, it is hard to do properly. Been looking into several different methods and implementations, and this is the one I went with on my project (missing from the article):
Shader-Based Antialiased, Dashed, Stroked Polylines
http://jcgt.org/published/0002/02/08/ http://jcgt.org/published/0002/02/08/
This is a very throughout implementation with many different drawing features and beautiful results. The actual implementation provided with the Python examples is a bit difficult to understand and not perhaps the most optimal, but still the paper and the theory behind it is one of the most comprehensive I've found.