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If anyone has seen the alpha spec and isn't under NDA, I'd be very interested to know whether OpenVG/NV_path_rendering could be efficiently implemented as libra
by mrec 12y ago
If anyone has seen the alpha spec and isn't under NDA, I'd be very interested to know whether OpenVG/NV_path_rendering could be efficiently implemented as libraries on top of Vulkan, given that it's a lot lower-level than GL.
I remember from Mark Kilgard's notes that NV_path_rendering on top of the stock OpenGL pipeline wasn't feasible, which pretty much killed it for general usage. Fantastic functionality, but nobody outside NVIDIA was ever going to implement that extension; the thing was gigantic.