3 ms·
By some wonderful coincidence I need to implement antialiased line rendering this afternoon. Previously I'd done the 6-triangle method (but I also rasterized an
by i_am_ralpht 12y ago
By some wonderful coincidence I need to implement antialiased line rendering this afternoon. Previously I'd done the 6-triangle method (but I also rasterized any kind of path with all sorts of fancy fills, and it made more sense for that).
Thanks for such a clear write-up and all the links.