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if you're monitoring everything players do, doesn't that create an incentive for them to write their own tests locally and only interact with your servers when
by lkwjeklrzz 12y ago
if you're monitoring everything players do, doesn't that create an incentive for them to write their own tests locally and only interact with your servers when they have stuff already working? so they look like a genius instead of a guy who made a bunch of mistakes. "look i never make any syntax errors, hire me". but seriously whatever you monitor, players will have incentive to try to figure out and game it. and that incentive messes up the regular experience, it's an incentive to do something other than beat the level.
- tptacek 12y agoFirst, no part of our model involves monitoring how many "mistakes" someone made, and second, if you see what challenges like this are like (again, see Microcorruption), you know that there's no realistic way to do them that doesn't involve making zillions of little mistakes.