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OpenGL compatibility is still 4.1... I like linux, I like Apple hardware, but as a graphics/game programmer, I find developing native OSX applications to be a
by banachtarski 12y ago
OpenGL compatibility is still 4.1...
I like linux, I like Apple hardware, but as a graphics/game programmer, I find developing native OSX applications to be a miserable process.
- rsp1984 12y agoThis is especially ridiculous since NVIDIA just updated their SHIELD tablets (a $299 product) to support OpenGL 4.5 (yes, the desktop version).
- gcr 12y agoIntel integrated graphics on bleeding edge Arch Linux here. I'm stuck at OpenGL 3.3. I can only use shader language GLSL 1.30. And people say Intel has the best OpenGL support... :) Or maybe nvidia fares better?
- banachtarski 12y agoNvidia fares way better. I develop on Windows at work and use bleeding edge Arch at home. Happily using compute shaders on OGL 4.5 at home.
- banachtarski 12y agoWith https://01.org/linuxgraphics/ https://01.org/linuxgraphics/ are you able to use OpenGL ES 3 at least? Should have better shader model support.
- frik 12y agoApple only supports a subset of OpenGL 4.1 last time I checked. iOS8 supports WebGL. iOS4 already supported WebGL but exclusive to iAds. There is the new iOS only metal graphics API to compete with OpenGl/WebGL in AppStore.