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Sounds very competitive, achiever-focused. Do all organizations want programmers who are viciously determined to win? Does that lead to society-efficient soluti
by chipsy 12y ago
Sounds very competitive, achiever-focused. Do all organizations want programmers who are viciously determined to win? Does that lead to society-efficient solutions?
(To elaborate a little, Richard Bartle noticed four types of players of MUD. Achievers are just one.)
- splawn 12y agoIIRC, The three other types are Explorers, Socialites, and Griefers
- dsp1234 12y agoThe 4th is killers, not griefers. Killers prefer playing specifically against other players. Killers are generallyl looking for the challenge/reward of fighting and winning against other players, rather than necessarily trying to grief someone. Though obviously getting killed in PVP can sometimes feel like griefing.
- tptacek 12y agoWe want the Explorers more than the Achievers, but we want to exploit Achiever impulses where they exist to keep the game interesting.