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Maybe I can help translate the author's EE work into "HN speak" in that what the author did with this amp design is similar to how programmers do "turing tarpit
by VLM 12y ago
Maybe I can help translate the author's EE work into "HN speak" in that what the author did with this amp design is similar to how programmers do "turing tarpit" language challenges.
The game rules are usually picked based on how much the player wants to put up with. His spec for low freq 3dB down is weirdly low to me because I don't own drivers that run that low (LOL) although the spec for 1dB down is probably more "audiophile relevant". I suppose as a design goal if a recording has a 5 hz signal I'd want it to be properly amplified for the speakers to turn into heat instead of sound, rather than clipping and making noisy harmonics every 5 or 10 hz up the band, so there is that justification, but, why not input filter instead of just making heat in the speaker crossover?
In this story, the game rules were use as little post-1970 components as possible while maxing out various specs to beyond human hearing. A good analogy for programmers would be writing a quicksort in BF or intercal. You don't do that because you need production code, you do that on a dare or to see if its possible or for the sheer heck of it.
Personally if I needed 50 or so watts I'd use a TI TPA3116 and call it good. There's kits available on ebay and elsewhere, its a stereotypical more than a couple watts less than a hundred watts modern class D amp. Simple design one chip no need for heatsink at lower power out. Does need 24V power and a heatsink for full power out. The chip costs about a buck. But that breaks the rules of the game because those didn't ship till maybe two or three years ago, not 1965.
- mark-r 12y agoI think you don't understand the project at all. The point wasn't to play some game by doing something retro, the point was to create an amp that sounds as good as reasonably possible. There are many people who believe that tubes are the best way to do this. I can't say they're wrong; the most realistic sound I've ever heard came from a tube amp in a shop.
- apalmer 12y agoI wonder how literal the parent was being. He seems to be walking the line. I think from the parents point of view he 'gets' what the original post was going after. Its just more... busting out the oscilloscope graphs to prove transparency at sub human audible levels while at the same time picking components because you can 'hear' the difference is a contradiction. Basic fundamental point is from a pure amplification of signal without distortion standpoint there are components that can get you there for a lot less effort today.