4 ms·
Go and play Metal Slug 3, and tell me that was done on a 12MHz processor with a straight face - what they did with this thing was magic.
by slagfart 12y ago
Go and play Metal Slug 3, and tell me that was done on a 12MHz processor with a straight face - what they did with this thing was magic.
- agumonkey 12y agoThe artwork is amazing, but I don't think it's computationally demanding.
- vidarh 12y agoEspecially given the number of sprites supported by this console - you can basically cover the screen multiple times over with hardware sprites.
- brink2death 12y agoIndeed. Even the backgrounds are made solely of hardware sprites.
- agumonkey 12y agoRight, for the paradigm of that era, it was a beast, numerous, large, full colors sprites, good audio. But again, the art work is amazing, I'm more in love with this style than the latest GTA.
- throwawayaway 12y agohttps://www.youtube.com/watch?v=c0aPKy8-qsE https://www.youtube.com/watch?v=c0aPKy8-qsE had always read about it, never seen it in motion, quite good!
- LeonidasXIV 12y agoYet Metal Slug has a lot of slowdowns. So yes, the game is beautiful and very fun but not as amazing technologically as e.g. the first Doom was.
- nailer 12y agoDOOM (and Wolf3D) included a window-size option which would put the screen in a small box to avoid slowdowns. Unless you had a 486, you were probably going to use it.
- ekianjo 12y agoYeah. For my part I remember being completely blown away by games such as Art of Fighting with the real-time zoom on already huge sprites on screen. At the time it was just unseen on any other format. And sound-wise it was very impressive as games used tons of samples because of the large memory size, well before the CD-era. But cartridges were very, very expensive... :)
- kubiiii 12y agoArt of Fighting is a good example. Something remarkable is also the more and more refined graphics throughout the iterations of a serie. If you compare fatal fury 1 & 3 it's the same resolution and same colors but there is a huge progress in the graphics. It's the same for most of the game systems, when programmers have to cope with the same hardware during 5 years or so.