4 ms·
I'm not sure how "not having a body that implies anorexia" is a "norm" in itself, any more than having two feet is. If female characters are created that adhere
by detcader 12y ago
I'm not sure how "not having a body that implies anorexia" is a "norm" in itself, any more than having two feet is. If female characters are created that adhere to destructive norms, the creators should expect criticism; I'm not sure why this is a bad thing, when almost everyone would criticize people for making racist caricture characters or doing blackface.
I think we can agree that the "strong female character" trope is complicated in terms of why it exists and how it works, and every single person isn't going to "leverage" criticism of it perfectly. I accept this as a fact of life and don't think it's relevant to OP's statements.
Choosing to "lose the least" strikes me as silly at best, when contacting a few women in your life (hopefully you have as many in your company) and consulting them about the character you're creating is not hard. If you are still criticized after consulting them, you listen to the criticism, maybe write about how you listened to it, and try again in your next game, which is still not hard -- it doubtlessly happens all the time with criticism of all other sorts.
- webehere 12y ago"I've created a cool game with heaps of female characters" "YOU MISOGYNIST! The female characters are all X". "We've taken feedback and made some Y & Z characters as well". "YOU MISOGYNIST! There is more to women than X, Y & Z." "So we've made a game with male characters..." That's the argument as I can see it. Is it fair or real? Who knows, but that's what it is!