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I can't find the article now, but I remember a quote by Brianna Wu expressing frustration at having the characters of her game said to be "promoting anorexia" b
by A_COMPUTER 12y ago
I can't find the article now, but I remember a quote by Brianna Wu expressing frustration at having the characters of her game said to be "promoting anorexia" because of their wispy tall character designs (just recently she ended up changing them in the PC port of her game, in fact, after endless criticism.) The characters are exaggerated, but honestly to the point that they (intentionally) aren't realistic.
Anita Sarkeesian's graduate thesis and the subject of more than one of her videos is an extensive criticism of how "strong female characters" in fiction reinforce binary gender stereotypes by requiring that their definition of strength conform to masculine ideals of it rather than feminine alternative models (strong female characters have to be "badass".) I don't think she's wrong, but the argument has been leveraged often enough that it's made even me wonder what would be good enough to satisfy some people. Please note that you can trip this criticism simply by adding additional female characters, which is exactly what some people here are complaining about. You add a female sprite, the female "acts like a male". It's not as simple as just adding female characters.
Women's portrayal in video games is an ideological battleground, to an extent that men's portrayal is not. This is why it's potentially a risk. You can't even win by not playing, because lack of women is a problem too. But you can lose the least by not playing or not caring. I think that is why the two default states for female representation in games are "nonexistent" and "terrible".
- detcader 12y agoI'm not sure how "not having a body that implies anorexia" is a "norm" in itself, any more than having two feet is. If female characters are created that adhere to destructive norms, the creators should expect criticism; I'm not sure why this is a bad thing, when almost everyone would criticize people for making racist caricture characters or doing blackface. I think we can agree that the "strong female character" trope is complicated in terms of why it exists and how it works, and every single person isn't going to "leverage" criticism of it perfectly. I accept this as a fact of life and don't think it's relevant to OP's statements. Choosing to "lose the least" strikes me as silly at best, when contacting a few women in your life (hopefully you have as many in your company) and consulting them about the character you're creating is not hard. If you are still criticized after consulting them, you listen to the criticism, maybe write about how you listened to it, and try again in your next game, which is still not hard -- it doubtlessly happens all the time with criticism of all other sorts.
- webehere 12y ago"I've created a cool game with heaps of female characters" "YOU MISOGYNIST! The female characters are all X". "We've taken feedback and made some Y & Z characters as well". "YOU MISOGYNIST! There is more to women than X, Y & Z." "So we've made a game with male characters..." That's the argument as I can see it. Is it fair or real? Who knows, but that's what it is!