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Accessibility. Screen readers allegedly support JS - I don't use one - but I think we can agree it's a harder problem to solve than HMTL. Not to get too much o
by patmcguire 12y ago
Accessibility. Screen readers allegedly support JS - I don't use one - but I think we can agree it's a harder problem to solve than HMTL.
Not to get too much on my high horse, since you're clearly in an area where there's no way you could ever support vision impairment, the problem with ignoring vanishingly small portions of an audience is that the same people tend to be in that portion all the time and never get anything. For apps that aren't expecting interactions more than every ten seconds, it's so easy to just give them flat HTML.
- CJefferson 12y agoNowadays screen readers are fine with the full-blown web, JS and all. The bigger practical issue is simpler things, like not putting alt tags on pictures, or abusing pictures (I saw a stupid website which put alt tags on spacer gifs).
- juliangregorian 12y agoEmpty alt tags? Because that is what should be on spacer gifs. Of course, using spacer gifs is kinda 2004.
- themartorana 12y agoThere it is. Thanks. I agree, accessibility should be considered. It's actually extremely difficult in mobile games as engines like Unity have almost no accessibility support whereas UIKit does a really fantastic job. In any case, I'm definitely for making a site mostly accessible (I've encountered edge cases where it is weird) and if current screen readers support most JS, then I'd test for accessibility, not necessarily all-stop lack of JS.