4 ms·
Until recently, there was a lack of free / inexpensive state of the art game engines, even considering the proprietary ones. Making a game is already hard, lik
by dietrichepp 12y ago
Until recently, there was a lack of free / inexpensive state of the art game engines, even considering the proprietary ones. Making a game is already hard, like writing a novel. And writing a "state of the art" game engine is like writing a web browser in scope and complexity. The best I'm hoping for is a few good open source engines targeting specific niches, and some better middleware, along with a ton of open-source tools that make it fun and painless to make small games (like Haxe).
That said, I'm looking forward to see what people do with Unity 5, UE4, Source 2 in the upcoming Ludum Dare (April 17), even if I'll only be slogging along in C++ and OpenGL.
(It is sad about WebGL tutorials--you're tempting me to write up a "bare WebGL" tutorial.)