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Indeed, I'm well aware of glTF, and it's a cool initiative. Just didn't want to overwhelm readers with new stuff. Also, even though it doesn't have the same ba
by erlend_sh 12y ago
Indeed, I'm well aware of glTF, and it's a cool initiative. Just didn't want to overwhelm readers with new stuff.
Also, even though it doesn't have the same backing yet, I'm more optimistic about OpenGEX as an exchange format because it's not such a big ask. It serves the same purpose as FBX, but is completely open source. glTF on the other hand - and please enlighten me if I got this all wrong - is asking engines that already have their own tailor-made runtime format to support this one as well (or even instead). That's asking a lot.
I guess if glTF could convert FBX files as well as it converts COLLADA, it'd quickly become a lot more attractive. Maybe support glTF output in fbx-conv?
https://github.com/libgdx/fbx-conv https://github.com/libgdx/fbx-conv
- elisee 12y agoLooks like a FBX-to-glTF converter has sprung up recently (linked from the glTF repo README: https://github.com/cyrillef/FBX-glTF https://github.com/cyrillef/FBX-glTF). I have no experience with it though so I can't say how well it works. > glTF on the other hand - and please enlighten me if I got this all wrong - is asking engines that already have their own tailor-made runtime format to support this one as well (or even instead). That's asking a lot. For our Superpowers game maker, we didn't end up using glTF as the actual runtime format but we have a fairly simple importer that reads glTF, scavenges for what it needs and builds the final data. I expect most engines would still need a "last-mile" conversion, still some processing but much simpler than working with COLLADA or FBX directly.