4 ms·
Yeah, some games are a bit too subtle, like reducing player accuracy in an FPS. Others can be quite funny when players complain online. http://www.eurogamer.n
by timpark 12y ago
Yeah, some games are a bit too subtle, like reducing player accuracy in an FPS. Others can be quite funny when players complain online.
http://www.eurogamer.net/articles/2013-04-29-game-dev-tycoon-forces-those-who-pirate-the-game-to-unwittingly-fail-from-piracy http://www.eurogamer.net/articles/2013-04-29-game-dev-tycoon...
It's pretty old and has been posted here before, but one of my favourite DRM examples/writeups is Spyro: Year of the Dragon.
http://www.gamasutra.com/view/feature/131439/keeping_the_pirates_at_bay.php http://www.gamasutra.com/view/feature/131439/keeping_the_pir...
- Shivetya 12y agoI wonder if you could do that with music, put a few off key notes or change a word in a song and have it uploaded to various sites? Would seem like you could have fun with people that way and still get yourself heard.
- timpark 12y agoI thought I had read that DAT (digital audio tape) detected altered notes/frequencies to avoid copying, but it appears to only have been a proposed idea. http://en.wikipedia.org/wiki/Serial_Copy_Management_System#History http://en.wikipedia.org/wiki/Serial_Copy_Management_System#H... People have done pitch-shifting and other tricks to get around YouTube's Content ID in the past. And the fictional word "esquivalience" was added to the New Oxford American Dictionary to detect copies. http://en.wikipedia.org/wiki/New_Oxford_American_Dictionary#Fictitious_entry http://en.wikipedia.org/wiki/New_Oxford_American_Dictionary#...
- nosuchthing 12y agoCopy detection for maps: http://en.wikipedia.org/wiki/Trap_street http://en.wikipedia.org/wiki/Trap_street
- qbrass 12y agoJust upload the song encoded at 24Kb/s mono off a CD that you dropped on the sidewalk and kicked around. Seems to be how they did it during the late 90's early 00's.