3 ms·
On this topic, check what was done (and still is, to some extent on the homebrew scene) on the Atari 2600 with 128 bytes of RAM and no framebuffer.
by stpe 12y ago
On this topic, check what was done (and still is, to some extent on the homebrew scene) on the Atari 2600 with 128 bytes of RAM and no framebuffer.
- JonathonW 12y agoOf course, the Atari (unlike the Sinclair in the OP) executed code directly from the cartridge-- you didn't have to fit your whole program into that 128 bytes of RAM. Atari cartridges could be up to 4kB, or 32kB with bank switching, which is downright roomy for the era.