3 ms·
Spore was a disappointment by design. Will Wright prefered "The Sim's sales than Half Life's scores"[1]. They catered to the Sim's public. That's why you have a
by Vaskivo 12y ago
Spore was a disappointment by design. Will Wright prefered "The Sim's sales than Half Life's scores"[1]. They catered to the Sim's public. That's why you have a "design everything" feature. And mechanics so simple.
I remember sprinting through the game, realizing the phases had really simple and boring mechanics, and designing all stuff in less than a minute. When I finally reached the space phase it got a little meatier, but no enough to cater my interest for long. And It had severe interaction problems (I have an interstellar empire, but I have to navigate to each planet to collect its manufactured resources? Come on!)
It was a game with a premise for the hardcore strategy/sim fans that was made to be like the Sims. Biggest disapointment in gaming ever!
[1] http://www.bit-tech.net/news/gaming/2008/09/08/wil-wright-prefers-high-sales-to-high-scores/1 http://www.bit-tech.net/news/gaming/2008/09/08/wil-wright-pr...
- mordocai 12y agoI bought the collector's edition. I think I probably spent less than 10 hours on the game. It might be my worst disappointment in gaming. While not just because of this issue, I now usually wait for games to be out for a couple months before I buy. That way I can see what the 'regular people' think about the game. That being said, I was young and it is very possible that the pre-release reviews were bad and I just didn't notice.
- wavefunction 12y agoWell, I wasn't exactly young at the time and I had the exact same experience as you did. A real disappointment after building up my expectations pretty high, but an opportunity to realize what's really important in life when moving through it.