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I played it on a slow 3g connection in Bangladesh, and it mostly worked. What really killed it for me was the feeling that the feedback you got from the game wa
by sorenbs 12y ago
I played it on a slow 3g connection in Bangladesh, and it mostly worked. What really killed it for me was the feeling that the feedback you got from the game wasn't consistent with the internal state of the simulation leading you to take counterproductive actions.
- flomo 12y agoIt certainly wasn't ideal and a legitimate issue for a lot of people. But at the same time there was a group of huge loudmouths who went on the warpath because piracy/paranoia/EA hatred/whatever. The whole SC incident bothers me because there was so much screaming about the online stuff. Yet it took two weeks before you started seeing gameplay reviews which finally started admitting "Hey, this just isn't very fun..." EA brought this on themselves, so they deserve it. But I think a good game would have survived the furor. SimCity4 was a very long-tail title. (And it was pretty broken out-of-the-box, and only really playable with mods.)
- mattmanser 12y agoWhy? It was a poster boy for a cause. Sim city, the very definition of a single player game, forced in to some sort of Frankenstein online game for no real purpose. Gamers had had enough and sim city made a convenient rallying point. It's a bad trend that a lot of games are going through they try and force you to enjoy some sort of multiplayer or social mode with no benefit to the single player experience. And no way to turn it off.