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I'm only loosely familiar with the "general game playing" literature but I think learning the structure of the game is the interesting research problem here. An
by kriro 12y ago
I'm only loosely familiar with the "general game playing" literature but I think learning the structure of the game is the interesting research problem here. An immediate experiment that I'd like to try would be:
(a) Identify games considered similar (+maybe define what it means to be similar)...let's take Pong and Breakout as suggested
(b) Trial and error run of one of the games to learn the action-reward structure
(c) Compare a fresh relearning of the second game to a start where the similarities/differences are pre-input to the AI "somehow" (some sort of diff between the game rules etc.)
I'm thinking of a gamer thinking "oh this is just like X,Y,Z except..." when picking up a new game.
- chriswarbo 12y agoThis idea is known as "incremental problem solving". Some external oracle, eg. a parent, teacher or programmer, provides a series of problems, where each builds on ideas from the previous. An example algorithm is the Optimal Ordered Problem Solver, which tries to solve each problem by generating simple programs. Successful programs get stored in read-only memory, then the system moves on to the next problem, generating programs which may call out to any previously-successful programs: http://people.idsia.ch/~juergen/oops.html http://people.idsia.ch/~juergen/oops.html